![]() ![]() I've also planned an ingame config menu for all entries. Sure, Lucia gameplay can be fun and I really dig Dante's devil form, but I just don't know what I would modify. Will also include classic teleports and adjustable Stinger (speed and range) for Vergil, some cosmetic options like hiding Gilgamesh and Beowulf and a script engine. This may or may not work outside of Bloody Palace. It's pretty much done, it just requires some more camera work so the camera zooms out properly relative to the players distance. Local multiplayer - I've been working extensively on this for the last few weeks. Some people also requested a way to select missions - No biggy, I already did that for the PS2 version. All the required elements are there and the stages where you fight Griffin are perfect for that. I'll also take a look at enemy waves and a potential bloody palace mode. ![]() Not sure about quick weapon switching though. It will also be extended to include inertia. The script engine will also be redone from scratch - I'll likely use Lua this time. ![]() New things include a teleporter and an enemy / enemy wave editor. Of course the style switching aspect will be the priority, then weapon switching, then the rest. The project will be mainly X86 ASM and C/C++.īelow you'll find the priority order and what to expect.įor this entry I planned to include pretty much everything the Style Switcher currently has minus all the fixes. This is a great opportunity to merge all my previously released (and unreleased!) mods into a single project.Īnd that's exactly what ddmk is going to be. ![]() With the release of the HD collection on the horizon all major entries in the series will now be available on the PC. I hope this project will attract many more people and convince them to give this series, which I personally consider to be among the best action games of all time, a try. It is also not my intention to influence the sales or people's impressions of the games in a negative way - quite the opposite actually. I have no intentions of harming the series in any way. First of all I want to stress that this project is only meant to further improve upon the games. ![]()
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